Opening Times

We are Closed from Sat 3rd July Re-Opening Saturday 17th July Due to Covid Restrictions

  • Standard Hours:
  • Monday - Closed
  • Tuesday - Closed
  • Wednesday - 11am to 6pm
  • Thursday - 11am to 6pm
  • Friday - 11am to 6pm
  • Saturday - 10am to 4pm
  • Sunday - 10am to 4pm

Race Nights:

  • Tuesday every week: 6pm to 10pm (adults 1/32)
  • Friday every fortnight: 6pm to 10pm (Flexi)
  • Sunday: 4pm to 7pm (Under 18’s)


Q. What if no stock is available?

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A. Contact use and see if we can order the stock in for you, or if we have a delivery due in.

Q. How do we purchase?

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A. Purchase direct though our shopping cart. It is secure and has several payment options.


Q. What are postage Costs?

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Postage is displayed as the point of checkout, prior to payment. Depending on the item to be shipped and the locations, shipping fees vary.


Q. What If I’m new to Slot Cars? What’s a good starting point?

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Organised slot car racing has come a long way since the humble beginnings using home set equipment in the 80's.  Modern cars can lap a typical 30 meter club track in  5 seconds. In those 5 seconds the driver has to  brake and drive round 6 or more corners.  The faster cars are capable of 60 mph on  the straights. (that's actual speed not scale speed) and have covered over 400 miles in 24 hours.

Q. What size are the cars?

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There sizes of car regularly raced are. 

1/32 scale cars which are about 15cm long by 6.4 cm wide. Most common around Australian tracks are 1/32 scale

1/24 cars which are about 19cm long by 8 cm wide.

(Both 1/32 and 1/24 cars can run on the same track. )  

The smaller HO cars run on a different type of track

All models have to resemble a full size racing car, racing is divided between classes for Grand Prix, Sports/GT and Saloon cars.

Q. What sort of track is used?

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Depending on the club.  These are come in two main sytles

1. Routed: usually built with the slot cut in either MDF board or chipboard. Most tracks are built on a wooden frame raising the track surface about 80 cm. from the floor. These tracks work on a similar principle to the plastic track supplied with home sets.  Club tracks have 4 lanes, 6 or even 8 lanes.  The lap lengths of the tracks are typically between 20 and 50 metres. Every clubs track is different, some have short straights and tight corners, others have long straights and fast sweeping corners, many have all these features. 

2. Plastic Tracks: These are usually a branded track name such as Carrera. The material is the same as the sets sold for home use. But are again designed to have the same features as the routed tracks.

3. What powers the cars?

The track power is 12 volts d.c. Most clubs now use regulated power supplies although some use a car battery with a suitable charging system.  Electric current is fed via the drivers  hand controller to copper braids (or tapes) either side of the slot in the track surface  The car picks up this power with braids on either side of its guide.  these pick up braids are wired to  an electric motor at the back of the car which drives the rear wheels.

Q. What guides the car round the track?

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There is a T shaped guide at the front of the car which fits in a slot cut in the track surface.

Q. How are the cars controlled?

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Q. What happens when the cars come out of the slot?

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This is all part of the fun, and learning to control the cars around the bends. It is rare for much damage when the cars come out, apart form at very high speeds during race nights, then you may see a few spoilers go flying.

During a race marshals are stationed round the track with the job of putting the cars back in the slot.  Each lane can be colour coded by means of a line painted on the track, coloured stickers on the cars tell the marshal which lane the de-slotted car belongs to (plastic tracks tend quite often to be numbered instead.  People sometimes ask if there is a penalty for coming off - the time lost while the car is being replaced in the slot is a penalty in itself, there is no other penalty.

Q. How do we know who wins a race?

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On completion of each lap every car trips an automatic electronic counter. The laps are recorded on a digital display in front of the race controller. Races are often over a fixed length of time, so the 1/00 of a lap covered in the time are recorded as well as the number of complete laps.

Q. What makes a good driver?

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The skill is to drive as fast as possible without falling out of the slot.  You have to slow down for each corner, drive smoothly round, and then accelerate away on full power down the next straight..  If you go too fast into a corner, or apply too much power in  a corner  the car will come out of the slot. If you "de-slot" you will loose a lot of time while the marshal puts the car back on.  The best drivers can consistently drive get the maximum out of the car, but rarely go over the limit and fall off.  For beginners its a question of plenty of practice to improve your driving.  Technique and judgment come from practice, there's an element of natural ability in the need for lightning reactions, but perhaps the most important driver attributes are concentration and coolness.  

Q. What are the duration of races?

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Q. What makes a car fast.

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The slot cars capable of such high speeds   have come about through many years relentless development.  The engineering bears little resemblance to the home set type cars.  The motors develop a lot of power, so the fastest cars can achieve over 60 mph in under 10 meters of straight together with light weight and a low center of gravity to help the chassis cornering performance.  

The bodies are feather light, as heavier bodies make the car tend to tip over on corners. The bodies are made from transparent plastic, and are painted on the inside in the colour of the drivers choice.  These bodies last a lot longer than you might think, they are flexible enough to deform in a crash, and then spring back to the original shape.

The chassis, although very light have carefully developed flexible and hinged parts to achieve high cornering speeds, and perhaps more important to make them handle so the driver can drive them close to the limit consistently.  Much club racing uses simple 2 part pressed  steel production chassis.  The higher performance cars have more sophisticated chassis with many separate parts made from spring steel, and brass.  Many clubs also run races for the hard bodied home set type cars.

Q. How do I get started?

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The best way is to go along and join one of the many slot racing clubs around the country.  Here you will meet many people who can help and advise you to acquire the necessary driving and chassis building skills.  

Q. What do I need?

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To start with you can visit race tracks for around $20 an hour. Here they supply the car and everything you need.

For home fun, you can pick up sets from around $150 these are great to keep the kids entertained during holiday times.

If you want to club race you will need a car and a controller.  But first seek the advice of other club members, as each club is different.    Clubs will usually have cars and controllers available to try. What cost is involved? Production cars are available from about $60.

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